Maya
From TOI-Pedia
Quick Access: | Interface | Troubleshooting | Polygons | NURBS | Materials | Cameras | Lighting | Rendering | Mental Ray | Scripting | Animation |
- Animatie technieken voor vorm generatie
- Category:Tutorials Maya Animation
- Camera Settings in Maya
- Creating Sections in Maya
- Enabling Color Management in Maya
- Export AutoCAD to Maya
- Export Maya to AutoCAD
- Export Rhino to Maya
- Export Sketchup to Maya
- Category:Tutorials Maya MEL
- Category:Tutorials Mental Ray
- Category:Tutorials Maya Modeling
- Modeling with animation techniques
- Opening scenes from newer versions of Maya
- Particle Expressions
- Photoshop to Maya
- Category:Tutorials Maya Rendering
- Revit Export to Maya
- MEL Sun Simulator
- Category:Tutorials Maya Texturing
- Using Image Planes
Introduction to Maya
Introduction to Maya covers:
When switching to newer versions of Maya, you may encounter some differences. Maya Troubleshooting lists pages that cover the most important differences between versions.
Maya theory
Maya theory covers:
Maya user interface
Maya user interface covers:
- The Maya user interface
Organizing your work
Organizing your work covers:
Modeling
Modeling covers:
Scripting
Scripting covers:
Animating
Animation covers:
Materials and textures
Materials and textures covers:
Texture positioning covers:
- Comparison of various positioning methods
- Per shader: Projection mapping
- Per Object: Normal Mapping
- Per Object: UV Mapping
- Per Object: UV Texture Editor
Cameras
Cameras covers:
Lighting and rendering
Lighting and rendering covers:
Rendering engines:
Mental Ray
Mental ray rendering covers:
- MIA MAterial
- Physical Sun and Sky
- Exposure control (tone mapping)
- Render method: Final Gather
- Render method: Global Illumination
- Common problems
Data exchange
Data exchange covers:
Troubleshooting
Maya Troubleshooting covers how to solve various problems that can be encountered when working with Maya.