Template:Rendering mr nurbs pixel length

From TOI-Pedia

Pixel Length tessellates surfaces based on their size (in pixels) in the final rendered image. Surfaces that are close to the camera will have a lot of subdivisions, while surfaces that are far away from the camera will receive less subdivisions. The goal of this preset is to focus the most attention on surfaces that are more significant to the final image. Using less subdivisions in the surfaces that are further away enables shorter rendering times.


PixelLength.jpg


At first try the 'Pixel Length Low Quality' and do a test render. If the curves or surfaces are still jagged, try increasing the 'Max Subdivisions' value or decreasing the 'Length' value until a satisfying result is reached.


DifferencePixelLength.jpg

Personal tools
Actions
Navigation
Tools