The Why Factory
From TOI-Pedia
Contents
Course Overview
The courses for The Why Factory take place in Msc 1 and Msc 3 and are largely integrated into the design studios. Topics covered include:
- Parametric Modeling using Rhino/Grasshopper
Scripting and programming of digital models
Rhino - Grasshopper
- Grasshopper
- Tutorial 1 - Rotating Tower
- Tutorial 2 - Surface Manipulation
- Tutorial 3 - Populate Surface
- Tutorial 5 - Creating Grids
- Tutorial 6 - Brick wall
- Tutorial 7 - Attractors
- Tutorial 8 - Random Points On Surface
Visualization of the design in both still and animation
Introduction into Maya
- Quick start with Maya - Maya introduction and theory
- Tutorial - First steps in modeling by making a pavilion.
Modeling techniques
- Modeling with polygons - Modeling using polygons
- Modeling with nurbs - Advanced Curve based Nurbs Modeling
Problem Solving
Shading, Lighting and Rendering
- Mental ray rendering
- Basic rules of composition
- Rendering Mental Ray: mia material
- MIA_Material - Background Information
- MIA_Material - Basics
- MIA_Material - Practical Examples
- Cameras
Texturing
- Materials and textures
- Texture positioning - Overview
- Texture positioning - Normal mapping
- Texture positioning - Projection mapping
- Texture positioning - UV mapping
- Texture positioning - UV Texture Editor
- New in Maya 2011
- Basics Photoshop
- Photoshop tips and tricks - Offset and Vanishing point tool
Animation
- Basic Animation Using Keyframes - A step by step basic animation tutorial
- Animation - A brief overview of animation in Maya
- Character Animation Extensive documentation on creating a character for animation
Editting
- Premiere Basics - A video tutorial (in English) on the basics of editing in Adobe Premiere
- Premiere Create movie from image-sequence - A short tutorial on how to quickly create a movie from an image sequence (numbered stills)