Substance textures to Enscape

From TOI-Pedia


Introduction

To have optimal rendered materials in your Enscape VR-environment your custom textures need to be added to the Enscape library. This guide will explain how you can do this for Rhino but the process is similar for the other Enscape plugins (eg. Revit).

Preparing your Enscape library

1. Create a new material and select ‘Enscape’ as its type. Give the material a good name, such as ‘red brick’. As this is the name that will show up in your Enscape library. Do this for all the different materials you need.

2. On your computer create a folder where you can place all your texture maps. It is recommended to create separate folders for every material (eg. Enscape Materials/Red Brick/..). To create a realistic Enscape material add 3 or 4 texture maps, namely: Albedo map (or Base colour-), Bump map (or Height-), Roughness map, and (only for transparent/translucent textures) a transparency map.

3. Go to the Enscape tab and choose the ‘Tune materials in the project’ function. Here you can choose one of your materials and alter them. For this step it is important to add the different maps to their function in the Enscape library. If your custom material has a different name, eg. Height map instead of bump map, see step 2.

4. Now you are able to give your geometries their corresponding Enscape materials. Most of the textures will show faults (such as displacement, scale or rotation), to correct these errors you need to alter the texture mapping. This function is found under the properties tab of Rhino (when you have selected the material). For most objects the ‘box’ type texture mapping works best. If this is not the case, choose the ‘surface’ type.

5. Do not forget to set your Rhino view-port to ‘Rendered’ so you can see the textures correctly. If all done you are able to view your VR-environment with its textures.

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