Template:Maya2017 Geometry Primitives
From TOI-Pedia
Creating Geometry with Primitives
There are several methods of creating geometry in Maya. The easiest way is to start modeling with primitive forms like a cube or a sphere. Maya has several primitives available. In the pull-down menu ‘Create’ the first three options enables you to choose the type of geometry.
For example you can choose
to add a polygon cube to our scene. Clicking on the square behind each menu item called option box, enables you to set initial settings of the primitive.