Template:Maya 2011 Hypershade New Texture Placement
From TOI-Pedia
Note that in Maya 2011 and newer there's a change in the Hypershade regarding how you specify the Texture Placement method to us (As Projection, Normal, or Stencil)
When you assign any texture, you choose the placement method to use by RMB-clicking (Right Mouse Button) the type of texture you want:
- Create texture
- use the Normal mapping method (per object placement; default)
- Create as projection
- use the Projection method (per shader placement). This creates an additional Projection and Place3DTexture node.
- create as stencil
- use the Stencil placement method