Template:Maya splitpolygontool

From TOI-Pedia

If you want to split a face into more faces you can use the split polygon tool. With this tool extra vertices and edges are added. The exact name and location of this tool depend on the Maya version:

Maya 2011 and before
Edit Mesh » Split Polygon Tool
Maya 2012-2014
Edit Mesh » Interactive Split Tool
Maya 2015-2016
Mesh tools » Multi-Cut Tool

Click on the option box next to it. This will make the settings of the Split Polygon tool appear at the spot of your channel box:


Multi-Cut Tool (Maya 2015 and later):

Maya Multi-Cut-Tool Options.png

Make sure the Multi-Cut Tool is selected in the Mesh Editing Tools section of the Modeling Toolkit window and use the Snap Step % setting to specify at what percentage increment to snap on an edge. Use Shift to enable snap mode.


Interactive Split Tool (before Maya 2015): Splitpolygontool.jpg

The divisions shown in the settings are the number of divisions the new inserted edge will have. With the smoothing angle you can control how hard or soft the edges of your split geometry will be; use a low value (0) to let the edges appear hard. It can be really convenient to use snapping points along the edges. The number of points is the number of points per edge your mouse will snap to. These points are evenly divided along the edge. The snapping tolerance will determines how close the vertex needs to be to the snapping point before it snaps to it.

Now you can click and drag your mouse along an edge of the face you want to split:

Splitpolygontool02.jpg

Now you can adjust the object further by going into component mode and moving the vertices or edges.

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