Template:Problem solving

From TOI-Pedia

Several problems can occur when modelling with NURBS. This document describes common issues and the solutions

Attach curves

There can be a few issues when attaching curves.

Wrong direction

Attach curve curve direction.jpg

When attaching curves, Maya will connect the end point of one curve to the start point of the other. Sometimes there is a problem with the direction of the curve (which end is the starting point).

Solution: Select one of the curves. Edit Curves > Reverse Curve Direction

Transformation of attached curves

Attach curves history.jpg

When transforming (e.g: moving) an attached curve, only a part of the object will be directly affected. This is due to the history of the Attach Curve operation.

Solution: Remove the history from the object. Edit > Delete by type > History.

Loft

Several problems can occur with lofts.

Flipped surface

Reversed loft.jpg

When your loft is 'flipped' like in the image above, there's probably a problem with the direction of one of the curves (or isoparms) of you loft. A loft connects the start of the first line with the start of the second line and so on to create the surface. If one of the curves is reversed, a problem may occur. Maya tries to auto reverse any curve or surface however, so in many cases you won't notice one of the curves was actually reversed.

Solution: Reverse on of the curves. Edit Curves > Reverse Curve Direction. Or reverse one of the surfaces, when lofting between isoparms. Edit NURBS > Reverse Surface Direction. In some occasions this won't solve the problem. Try rotating the curve (flip it upside down).

Twisted surface

Twisted loft.jpg

When your loft is 'twisted' like in the image above, one of your objects or curves is probably rotated.

Solution: rotate one of both objects around the proper axis to untwist your loft.

Extrude (Tube)

Problems that can occur when using extrudes could be:

Selection order

Extrude mayhem.jpg

When your Tube extrude yields unexpected results, make sure you select the objects in the correct order.

Solution: Select the profile curve first and (shift-)select the path curve secondly.

Pivot point

Extrude pivot.jpg

When the resulting surface isn't positioned on your path, but seems to be offset, the pivot point of your profile is probably somewhere outside your profile curve.

Solution: position the pivot of your profile on the desired location. You could use Modify > Center pivot.

Trim

Trim is a delicate operation that is prone to several errors.

Tolerance

When trimming very small objects, problems may arise with the internal tolerance.

Solution: Optimize the scale of your scene. Avoid trimming objects that are smaller than 1 unit.

No closed region

Trim no closed region.jpg

When a Curve on Surface doesn't create a closed region on your surface, the trim tool will not work.

Solution: Make sure the Curve on Surface (one ore more) create a closed region. So the curve must be closed, eg when creating holes, or it must go from edge to edge.

Planar

Creating planar surfaces may fail for various reasons. Note that the geometry node for the surface is still created despite of any errors that prevent the surface from showing. When you get a failed to compute error, undo the last action or fix the problem immediately. In this last case you don't need to select the planar command again; the surface should appear automatically once the problem is fixed.

Curve(s) not closed

Planar failed opencurve.jpg

If the curve or curves aren't exactly closed, you won't be able to create a planar surface. There can't be any 'leaks'. To check if a single curve is closed (or periodical), you can check the Attribute editor:

Curve AE form open.jpg

Solution: close the curve. Either manually (using point or curve snap), or using Edit curves > Open/Close curve.

Curves are not planar

Planar failed nonplanar.jpg

If the curve(s) for you planar aren't absolutely flat (planar), you won't be able to create the surface.

Solution: If the curve isn't flat, you may be able to make it flat by scaling it to 0 in the desired direction. Or you could align all vertices using point snap to make the curve flat.

Intersect Surfaces

The same problem with precision or tolerance as with Trim may arise with Intersect Surfaces.

Solution: You can increase the tolerance in the Options of the Intersect Surfaces Tool. A smaller number will result in a higher precision and may be required when intersecting small surfaces. Another solution is to increase the overall scale of your objects.


Circular Fillet

Circular fillets can be very tricky. Your geometry needs to be very 'clean'. On some geometry, a fillet may just not work. Alternatively you could use a Freeform Fillet between two isoparms on both surfaces.

Some problems can be solved relatively easily however:

Tolerance

A problem with precision or tolerance may also arise with Circular Fillet.

Solution: You can increase the tolerance in the Options of the Circular Fillet Tool. A smaller number will result in a higher precision and may be required when intersecting small surfaces. Another solution is to increase the overall scale of your objects.

Wrong side

The fillet is created on the wrong side of the surface(s). It might not even show up because it cannot be created on that side (radius is too big).

Solution: This problem is caused by the direction of the surface normal of both surfaces. The fillet will be created on the 'positive' side of both surfaces. You can fix this in several ways:

  • When creating a fillet, use the Reverse surface normal setting in the Circular Fillet Optionbox;
  • On an existing fillet, you can change one of the radii (or both) into a negative value in the INPUTS of the fillet (rbfSrf) that are shown channelbox (history).
  • Change the surface normal of one of the surfaces manually through Edit NURBS > reverse Surface Direction.

Surface display

Sometimes the display quality options 1, 2 and 3 are not sufficient enough. A certain surface or curve may still be jagged or very segmented, which could leave you wondering if that surface or curve has a problem or not.


Solution: Click on the surface with the display issues. Go to WINDOW > ATTRIBUTE EDITOR (or crtl+a). Find the part that says NURBS surface display. There you can find the Crv precision shaded attribute, by dragging the slider to the right you increase the quality of the display for that one object you've selected. Keep this setting as low as possible, because it may seriously affect display performance.

Crv precisison attr.jpg

Crv precisison example.jpg

Warning: Using this option may seriously affect the performance of maya, and it is recommended to use only on the objects that have a necessity to do so. Also drag the slider till the display quality is acceptable, dragging the slider all the way to the right may result in unnecessary performance loss.

Note: This only solves the problem of the display within the viewport. If you have problems with rendering see either problems while rendering NURBS with mental ray or problems while rendering with NURBS with vector render.

Bent surfaces

Some geometries are not flat. And when wanting make a surface that is bent, or double curved, the planar command is not sufficient (because planar only works for flat surfaces). Therefore we need to use different commands.

Bend planar.jpg

Solution: Two tools that might solve the problem are the birail 2 tool or the boundary tool, whereas the difference between the two is that the birail uses rails to connect section curves (and thus is limited to 4 contour curves), while the boundary options can be used with atleast three curves or four curves. The boundary tool can be found under the Surfaces menu.

Bend boundary.jpg

Another example of a boundary surface:

Boundary2.jpg

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