AR0771
From TOI-Pedia
Contents
Course description
In the AR0771 course we will focus on the techniques and methodes used to generate a single high quality digital A1 size image with the use of Maya and Photoshop.
More information can be found on our main website.
Week-by-week reading material
Week 1 - Preparation
- Maya for Windows Installation manuals by @Hok for students of the TU Delft
- Maya for macOS Installation manuals by @Hok for students of the TU Delft
- Quick start with Maya - Maya introduction and theory
- Tutorial - First steps in modeling by making a pavilion.
Example:
- Maya_2017_FX - Alternative techniques for geometry generation
Week 2 - Concept
Week 3 - Modeling
- Modeling with polygons - Modeling using polygons
- Modeling with nurbs - Advanced Curve based Nurbs Modeling
- Arnold Ambient Occlusion tutorial
Week 4 - Basic Material and Light
Arnold
- Arnold Standard Surface shader (aiStandardSurface)
- aiStandardSurface Base
- aiStandardSurface Specular
- aiStandardSurface Transmission. Transmission allows light to scatter through the surface, for materials such as glass or water.
- aiStandardSurface Coat. Coat acts as a clear-coat layer on top of all other shading.
- aiStandardSurface Emission. With emission the material appears like emitting incandescent light.
- aiStandardSurface Geometry
- Arnold Wireframe shader (aiWireframe)
- Lighting and rendering
- Lights
- Lighting with the Physical Sky (aiPhysicalSky)
- Use for your location the NOAA Solar Calculator for the elevation/azimuth (height/direction) settings in the Physical Sky node.
Week 5 - Texturing
- Enabling Color Management in Maya
- Texture positioning - Overview
- Texture positioning - Normal mapping
- Texture positioning - Projection mapping
- Texture positioning - UV mapping
- Texture positioning - UV Texture Editor
Week 6 - Advanced Rendering
Extra Instructions
Layered textures:
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Render Tips:
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Week 7 - Post-Production
Problem Solving
See also